| MARINE | ![]() Sarge Officer | ![]() Jaeger Officer | ![]() Wildcat Sp. Weap | ![]() Wolfe Sp. Weap | ![]() Faith Medic | ![]() Bastille Medic | ![]() Crash Tech | ![]() Vegas Tech |
| Leadership (per point) +3% chance of doing double damage +6% chance to take half damage affects nearby allies |
5 | 3 | ||||||
| Vindicator Damage (per point) +14 Vindicator damage |
2 | 5 | ||||||
| Explosive Damage (per point) +20 blast radius +10 damage |
2 | 4 | 2 | 4 | ||||
| Health (per point) +15 Health |
4 | 3 | 3 | 3 | ||||
| Damage Bonus (per point) extra damage depending on weapon |
3 | 4 | 2 | 1 | 3 | 3 | ||
| Melee Damage Bonus (per point) +20% melee damage +10% melee attack speed |
2 | |||||||
| Autogun Damage (per point) +1 damage per bullet Affects Autogun and Minigun |
4 | 5 | ||||||
| Piercing Bullets (per point) +20% chance to penetrate an enemy |
2 | 3 | ||||||
| Reload Speed (per point) +15% reload speed increase |
3 | 2 | 2 | 3 | 4 | 2 | ||
| Speed Bonus (per point) +10 speed increase |
4 | 3 | ||||||
| Healing Bonus (per point) Increased charge and potency of healing items |
5 | 4 | ||||||
| Infestation Curing (per point) +25% increase in infestation curing |
3 | 1 | ||||||
| Combat Drugs (per point) +2 second duration on Adrenaline |
3 | |||||||
| Scanner Bonus (per point) +150 scanner range |
3 | 3 | ||||||
| Engineering (per point) Increased welding speed and Sentry setup |
1 | 3 |